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Globals
BarrierPlanner
Class BarrierPlanner
Hierarchy
BarrierPlanner
Index
Constructors
constructor
Properties
barrier
Positions
colony
memory
room
Planner
Methods
barrier
Should
BeHere
build
Missing
Bunker
Ramparts
build
Missing
Ramparts
compute
Barrier
Positions
compute
Bunker
Barrier
Positions
finalize
init
refresh
run
visuals
Object literals
settings
Constructors
constructor
new
Barrier
Planner
(
roomPlanner
:
RoomPlanner
)
:
BarrierPlanner
Parameters
roomPlanner:
RoomPlanner
Returns
BarrierPlanner
Properties
barrier
Positions
barrier
Positions
:
RoomPosition
[]
colony
colony
:
Colony
memory
memory
:
BarrierPlannerMemory
room
Planner
room
Planner
:
RoomPlanner
Methods
barrier
Should
BeHere
barrier
Should
BeHere
(
pos
:
RoomPosition
)
:
boolean
Parameters
pos:
RoomPosition
Returns
boolean
Private
build
Missing
Bunker
Ramparts
build
Missing
Bunker
Ramparts
(
)
:
void
Returns
void
Private
build
Missing
Ramparts
build
Missing
Ramparts
(
)
:
void
Returns
void
Private
compute
Barrier
Positions
compute
Barrier
Positions
(
hatcheryPos
:
RoomPosition
, commandCenterPos
:
RoomPosition
, upgradeSitePos
:
RoomPosition
)
:
RoomPosition
[]
Parameters
hatcheryPos:
RoomPosition
commandCenterPos:
RoomPosition
upgradeSitePos:
RoomPosition
Returns
RoomPosition
[]
Private
compute
Bunker
Barrier
Positions
compute
Bunker
Barrier
Positions
(
bunkerPos
:
RoomPosition
, upgradeSitePos
:
RoomPosition
)
:
RoomPosition
[]
Parameters
bunkerPos:
RoomPosition
upgradeSitePos:
RoomPosition
Returns
RoomPosition
[]
finalize
finalize
(
)
:
void
Returns
void
init
init
(
)
:
void
Returns
void
refresh
refresh
(
)
:
void
Returns
void
run
run
(
)
:
void
Returns
void
visuals
visuals
(
)
:
void
Returns
void
Object literals
Static
settings
settings
:
object
build
Barriers
AtRCL
build
Barriers
AtRCL
:
number
= 3
bunkerizeRCL
bunkerizeRCL
:
number
= 7
padding
padding
:
number
= 3
Globals
Barrier
Planner
constructor
barrier
Positions
colony
memory
room
Planner
barrier
Should
BeHere
build
Missing
Bunker
Ramparts
build
Missing
Ramparts
compute
Barrier
Positions
compute
Bunker
Barrier
Positions
finalize
init
refresh
run
visuals
settings
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