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Class CombatPlanner

Hierarchy

  • CombatPlanner

Index

Constructors

constructor

Properties

creeps

creeps: CombatZerg[]

directives

directives: DefenseDirective[]

Accessors

memory

  • get memory(): CombatPlannerMemory

Methods

Private assembleSquads

  • assembleSquads(): void

init

  • init(): void

Private registerSiegeAnalysis

  • registerSiegeAnalysis(room: Room): void

registerThreat

run

  • run(): void

Private spawnNeededCreeps

  • spawnNeededCreeps(): void

visuals

  • visuals(): void

Static Private computeHitsToSpawn

  • computeHitsToSpawn(room: Room): number

Static getRoomLayout

  • getRoomLayout(room: Room): RoomLayout

Static getSiegeAnalysis

Static getThreat

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