Accessors
memory
- get memory(): CombatPlannerMemory
-
Returns CombatPlannerMemory
Methods
Private registerSiegeAnalysis
- registerSiegeAnalysis(room: Room): void
Private spawnNeededCreeps
- spawnNeededCreeps(): void
Static Private computeHitsToSpawn
- computeHitsToSpawn(room: Room): number
-
Parameters
Returns number
Static getRoomLayout
- getRoomLayout(room: Room): RoomLayout
-
Parameters
Returns RoomLayout