Properties
creepsByColony
creepsByColony: object
Type declaration
-
[colonyName: string]: Creep[]
outpostFlags
outpostFlags: Flag[]
overlords
overlords: object
Type declaration
-
[overlord: string]: object
-
[roleName: string]: string[]
Methods
Private cacheCreepsByColony
- cacheCreepsByColony(): void
GameCache does initial low-level preprocessing before each tick is run