Properties
memory
memory: StrategistMemory
Methods
Private chooseNextColonyRoom
chooseNextColonyRoom( ) : string | undefined
Returns string
|
undefined
Private getBestExpansionRoomFor
getBestExpansionRoomFor( colony: Colony ) : object | undefined
Parameters
Returns object
|
undefined
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The Strategist makes high-level game decisions such as choosing when/where to expand and who to harass. It is located on Overmind.strategist and is only instantiated if the AI is run in full-auto mode.