Does the creep have a valid task at the moment?
If the creep is in a colony room or outpost
Creeps are idle if they don't have a task.
Determine whether the given action will conflict with an action the creep has already taken. See http://docs.screeps.com/simultaneous-actions.html for more details.
Flee from hostiles in the room, while not repathing every tick
Kite around hostiles in the room
Moves a creep off of the current tile to the first available neighbor
Moves off of an exit tile
Moves onto an exit tile
Park the creep off-roads
Refresh all changeable properties of the creep or delete from Overmind and global when dead
Execute the task you currently have.
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The Zerg class is a wrapper for owned creeps and contains all wrapped creep methods and many additional methods for direct control of a creep.