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Class MeleeDefenseOverlord

Spawns melee defenders to defend against incoming player invasions in an owned room

Hierarchy

Index

Constructors

constructor

Properties

colony

colony: Colony

creepUsageReport

creepUsageReport: object

Type declaration

  • [roleName: string]: [number, number] | undefined

directive

directive: Directive

Protected initializer

name

name: string

pos

pos: RoomPosition

priority

priority: number

ref

ref: string

requiredRCL

requiredRCL: number

room

room: Room

spawnGroup

spawnGroup: SpawnGroup

zerglings

zerglings: CombatZerg[]

Accessors

isSuspended

  • get isSuspended(): boolean

outpostIndex

  • get outpostIndex(): number

print

  • get print(): string

Methods

autoRun

  • autoRun(roleCreeps: CombatZerg[], creepHandler: function): void

canBoostSetup

Protected combatZerg

  • combatZerg(role: string, opts?: ZergOptions): CombatZerg[]

Private computeNeededZerglingAmount

  • computeNeededZerglingAmount(setup: CreepSetup, boostMultiplier: number): number

Protected creepReport

  • creepReport(role: string, currentAmt: number, neededAmt: number): void

Protected handleBoosting

  • handleBoosting(creep: Zerg): void

Private handleDefender

init

  • init(): void

lifetimeFilter

  • lifetimeFilter(creeps: (Zerg | Creep)[], prespawn?: number): (Zerg | Creep)[]

parkCreepsIfIdle

  • parkCreepsIfIdle(creeps: Zerg[], outsideHatchery?: boolean): void

preInit

  • preInit(): void

Protected reassignIdleCreeps

  • reassignIdleCreeps(role: string): void

recalculateCreeps

  • recalculateCreeps(): void

refresh

  • refresh(): void

Protected requestCreep

Protected requestSquad

run

  • run(): void

shouldBoost

  • shouldBoost(creep: Zerg, onlyBoostInSpawn?: boolean): boolean

suspendFor

  • suspendFor(ticks: number): void

suspendUntil

  • suspendUntil(untilTick: number): void

visuals

  • visuals(): void

Protected wishlist

Protected zerg

  • zerg(role: string, opts?: ZergOptions): Zerg[]

Object literals

Static settings

settings: object

reengageHitsPercent

reengageHitsPercent: number = 0.95

retreatHitsPercent

retreatHitsPercent: number = 0.75

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